How I Do My Video Game Reviews – A Guide To Me

Hey there! I’m glad you decided to drop by.

There are tons of video game review websites out there and tons more game reviews; IGN, Metacritic, Destructoid, GamesRadar+, Game Informer just to name a few. Each of them consisting of teams of 10 or more writers, pumping out endless reviews each time a new game is released. With that many writers, the quality of their reviews can vary and especially so with their different interests or bias.

With SubjectiveGamer though, things work a little bit different here. There’s only me and me alone writing for this blog and its content. That is to say, though the quality of content here may vary by bits here and there depending on whether I’m “in the zone”, interests, possible biases and dislikes stay largely the same throughout the articles I write here.

That is why I’ve decided to come up with this guide for all my readers, that is you, as a form of reference point so that you can understand my reviews better. In other words, this guide of mine serves to highlight my history with gaming and what I’ve come to enjoy over the years and vice versa. This will allow you to know or come up with possible standpoints before looking through my game review and help you make a better judgement on the game.

What I’ll be talking about in the following sections are what I deem crucial for you to know my point of view and things that I leave out will be those that I have no preference for. As time passes, I’ll be revisiting this page to update any of my phrasings to help you paint a better picture if I think it’s necessary or when someone points out a clash in opinion within my statements.

Let’s get started, shall we?


The Games I’ve Played And My Preferred Genres

I have to admit that despite the number of games I have in my Steam library, the actual number of games that I’ve played and completed is pretty low (as evidenced from my hours spent per game). In spite of that, I’m glad to have gotten the chance to play through some of the old classics such as Flyff and Grand Chase.

Nostalgia. (Created by darthmitten @ DeviantArt)

Before any of you start pulling out names from the ’90s and beyond I’d like to clarify that I’m a ’97s kid. Due to my circumstances (and more importantly my age), computer games weren’t a common form of entertainment that I got to enjoy early on. I didn’t get to use a computer until I was 10; back when monitors were still big and bulky and not to mention my internet connection was so bad, I had to spam the “Z” key just to pick up an item in MapleStory (bless the internet speeds we have now).


Here’s a short list of games from various platforms that I’ve enjoyed both old and new:

  • Pac-Man: Adventures In Time
  • Pac-Man World
  • MapleStory
  • Warcraft III: Reign of Chaos and Frozen Throne
  • Mega Man X4, X5, X6
  • Uncharted 4
  • Call of Duty: Black Ops
  • Final Fantasy VII
  • MMORPGs like Archeage and Black Desert Online

I enjoy games from a wide range of genres, from platforming to shooters to open-world and even sports. I’ve no preference for either first-person or third-person games. Viewing perspective is heavily dependent on how well it executes the intended gameplay after all.

Grim but awesome. (By BagoGames @ Flickr)

I do, however, prefer large open-world games over instance-based games; I really like being able to get a sense of space and scale and having the ability to explore the world in its entirety. More often than not, large-scale open world games are usually poorly executed in their failure to provide a contrasting interest through the maps and it is with that notion that I usually approach such games with great caution. That said, I tend to lean towards games that offer a form of exploration as part of their gameplay.

At the same time, PVP or PVE-focused games are of no concern to me and it’s their execution of balance and variety of the game that holds more importance in how it feels playing the game.

Generally, I hold a very patient attitude towards playing games. Which means to say that whenever I play a new game, I usually give it time to showcase what it has to offer and have no strong dislikes for any game unless an aspect of the game sticks out like an arrow to the knee.


Look At Them Textures

My weaknesses are towards art styles or realism choices that makes itself stand out from its competitors. This includes both camera and environmental effects (such as bloom, camera shake, chromatic aberration etc.) because ultimately, it’s what you are seeing that counts aren’t it?

Staring into the sunset. Nice view ain’t it?

Games like Grand Theft Auto 5 and Division make a good comparison for games going for realism, with details that are where they need to be. In the fantasy realm, we have Black Desert Online, albeit it has a mixture of realism and stylisation.

On the other end of the spectrum, we have games like Legend of Zelda: Breath of the Wilds and Absolver that, despite looking very simplistic and deploy mainly flat colours for a choice of style, manages to pull off their serene environment through masterful use of shaders and camera effects.

Anything in between will generally satisfy my tastes as long as it conveys it’s information well to me. Moving on…


What?! You can do that?!

I LOVE games that give me the option of exploration whether it be the world or gameplay. The approaches I can have towards a particular problem makes me think and find ways to solve it. And if it isn’t clear enough, I really like to think a lot. Especially when you’re faced with a challenge that you had been unable to progress through for the past 30mins. Gosh, those scenarios just make me tick.

Super Mario Odyssey’s hat trick offers a ton of variety. (By BagoGames @ Flickr)

Grand Theft Auto 5 and Division allows me to do just that. I know what you’re thinking. Aren’t you just supposed to shoot them? Well… yea, but that’s not all there is to it. It’s not a bullet hell. Even then, bullet hells require strategies too.

Bring exploration a step further and you have gameplay elements that synergise well. Oof! Now that… that’s what really gives me the blood rush. Super Mario Odyssey is a great example of that, which is what makes it such a great game that most, if not all, have a fun time playing it!

That said, I enjoy a fair share of puzzle/problem-solving games and I can spend half a day on them but clearly, that’s not what I would actually do.


How A Review Is Segmented

Here’s what a review here would contain:

  • A short snippet of the character’s viewpoint
  • The overall plot and how the game starts off
  • How is the world like
  • It’s main gameplay
  • Audio
  • Replayability
  • Any other parts worth highlighting
  • My opinion and suggestion

This final part of the review would be where I’d take a few point-of-views and suggest what might or might not work for the players who like or dislike the type of game it is.


The Start And End Of A Journey

I would like to mention again that it is my wish to help you understand a game better through another person’s perspective and I hope that I can help you make that decision.

A decision where it’s the end of my journey… and could be a start for yours.

(By Emmett Tullos @ Flickr)


Thanks for stopping by~



An avid gamer and an aspiring programmer born in Singapore, based in the world. Dedicated to helping you find your next adventure.

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